The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. And because there are variant species of Beholders, some are more repugnant than others. In a world full of monsters, being one of the most repulsive is a special thing. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. Beholders are one of the most grim and terrifying creatures in Dungeons & Dragons, and heres what you dont know about them. The third of four planned Spelljammer adventures for Dungeons & Dragons 5e is now available to download for free on the D&D Beyond website. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.
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