The way zombies move is also unique, making them more demanding enemies than in classical strategies. Sneaking is also possible in the game, based on a dynamic sight and hearing range, as well as an advanced warning system against artificial intelligence. The design of the levels allows for tactical flexibility: stopping the shooting, entering through the window, fighting on the roof, destroying the cover. The battles are held on an isometric map, with action points and an intermittent tactical layer. In Urban Strife each bullet has its own flight trajectory, with a material penetration power specific to each calibre. A rare large-calibre rifle, which will destroy not only the entrance but also half the wall of the building, will be used to create more chaos. Explosive charges and Molotov cocktails allow him to lure enemies out of hiding places, and a pistol with a silencer or a crossbow to quickly and quietly eliminate the zombies. He also has the ability to create pitfalls into which he can lure zombies and thus get rid of a few at once, without risking a direct attack. The hero's reputation built up during the game will also allow him to gain new allies or contribute to the escalation of conflict with hostile groups.ĭuring the battle, the player can use either a shotgun, a powerful assault weapon, or an old baseball bat to fight, or simply attack the enemy with his fists. The skill tree also allows him to unlock powerful special abilities later on. The player creates his character from scratch, adjusting his appearance and set of basic skills. His task is also to mediate alliances and combat wars between factions. It also has to re-establish the county, rebuild the city's radio, reopen the hospital, reorganise the workshop, provide a solid barrack for the team and so on. In order to do this, the player and his team of slightly crazy guards have to fight off mass attacks by hordes of zombies. The main goal is to keep the small Urban community alive. To get out of the walls, they need the guidance of a brave hero who will lead them either to the freedom they want or to ultimate doom. The survivors are weak and terrified, and too old or too young to grab a weapon and fight. And the rebel Army garrison will keep the world safe from zombies, nomads, criminals, cultists and everyone else who isn’t up to date with the protection money.The story of the player's character begins as soon as she/he is rescued and re-established with the help of the kindly inhabitants of Urban Shelter, and she/he finds out the situation of the community. The bikers want to spent the last days on Earth swimming in booze, drugs and sin. The cultists want everyone to adopt the zombies as the children of God. You will need to go out and make strong allies and they will give you access to unique materials, weapons and recruitable NPCs. If you want a bit of peace and quiet, sitting around smoking “medicinal” plants from your hydroponics room won’t be the enough. And while the residents of Urban will help your ragtag band of rangers in your mission, expect them to give you a less than enthusiastic welcome if the food has run out and the water reserves are dry. Your reputation will spread wide and far and follow you on every interaction with the NPCs. Urban itself will transform under your eyes, for good or for worse. Not only you will have a branching dialogue system at your disposal to influence those you meet, but your actions will change the entire face of the game. We created a world that lives and reacts to your story.
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